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The bulls

Four bulls, one veld


Campaign

Three seasons


Season 1

Marmalade


The story of Marmalade

The home veld

Season 2

The dust years


The story of Dust

The Highveld and the Kalahari

Season 3

Born of fire


The story of Ash, as the coast tells it

The Wild Coast

How to play is an interactive lesson on the home veld. The narrator teaches one step at a time and ticks each off as you do it.

Background

The Nguni


Marmalade and his rivals are made up. The cattle aren't: the herds in the game behave the way Nguni do, and their history runs through the campaign.

  1. South through Africa

    Cattle came south through the continent with the people who herded them, and settled in the south-east. Over time the land made them Nguni.

  2. Millions of cattle

    An estimated four to five million Nguni lived in what is now KwaZulu-Natal.

  3. Nearly lost

    There were far fewer, and confiscation and rinderpest followed.

  4. Saved

    A small herd was saved, and there are millions again.

Breed history from Ed Schroeder's The Nguni of the Makhathini Flats and The return of the indigenous Sanga Nguni of southern Africa, used with his permission.

Gameplay

You command the bulls. The cows decide for themselves.


Seen from above. You only give orders to bulls. Cows go where their needs take them and stay with a bull they're fond of. Leave them hungry, or wander too far, and another bull will take them.

A bull and his cows at a Kalahari waterhole
A bull and his cows at a Kalahari waterhole
Zebra at a waterhole at dusk
Zebra at a waterhole at dusk
Wildebeest running at sunset
Wildebeest running at sunset
A village of thatched huts
A village of thatched huts
A herd near a village
A herd near a village
Warthogs in the dry grass
Warthogs in the dry grass
Reeds at the water's edge
Reeds at the water's edge
Ostriches on the red sand
Ostriches on the red sand
A dirt road from above
A dirt road from above

Screenshots from the game in development

The veld from above

The veld

Three biomes


Maps are 480 m across and grow from a biome and a seed, so the same seed always gives the same map. Rivers wind to the sea, villages sit on packed earth with dirt roads between them, and zebra, springbok, wildebeest, ostriches and warthogs share the grass.

Highveld: a river bending between golden grass banks

Highveld

Golden grass, rocky koppies with quiver trees, and flat-topped sandstone kranse.

Wild Coast: green hillside above a pale beach and the sea

Wild Coast

Green grass and thick coastal bush, pale beaches and dunes, rocky headlands and the sea.

Kalahari: red sand dunes with dry grass and a village

Kalahari

Long red dunes, sparse dry grass, camel thorns, more salt pans and fewer waterholes.

In development

Coming to Mac

Three seasons across the Highveld, the Kalahari and the Wild Coast, and an open Skirmish game on any map.